Scratch - Basic Pong Game

Your task will be to create a basic "Pong" style game. Be creative, choose unique and interesting sprites to make your game stand-out!

1. Play Pong - to see how the game play functions and what will be expected from your game.


3. If needed, there is a video below that visually walks you through the process.


Your game should follow the same rules and conventions as a traditional Pong game. If one player scores on another more than 3 times, a message should be displayed on screen that says "Game Over"

1.  Paddle and Ball: Your game needs to have a paddle and a ball that you have imported or created on your own.

2.  Arrow keys or mouse:  You may use either the arrow keys or the mouse to move the paddle, but it must stay along either the x or y axis.

3.  Ball:  The ball must move freely and randomly about the screen, bounce off the edges and there be a penalty if it is not hit by the paddle.

4.  Score:  You must have a working scoreboard. You must set a reward when a preset score is reached. Please make it obtainable.

5.  Directions:  Clear but not complicated directions must be present, either by a Sprite or using notes.

6.  Reset:  Your pong game must reset itself whenever the green flag is clicked.  That means paddle and ball must start in the same place and score must start at 0.

7.  Ending:  The game needs some sort of ending.  It can either be when a preset score is reached or when the ball is not hit by the paddle.


PONG GAME


Hints & Tricks:





Evaluation

Category

0

1

2

Project

Design

 

Directions

Does not provide a way for other people to interact with program or contains spelling and punctuation errors.

Includes a way for user to interact with program using either the project notes or a sprite but instructions could be clearer or contains spelling and punctuation errors..

Includes a way for user to interact with the program and clear instructions using either the project notes or a sprite.

Project

Design

 

Sprites

Paddle and ball are inappropriate to the game and/or have not been imported and/or taken from Scratch.  No paddle or ball.

Paddle and ball are appropriate to the game but have not been imported. Taken from Scratch or drawn.

Paddle and ball are appropriate to the game and have been imported, not drawn or taken from Scratch.

Project

Design

 

Paddle movement

Did not use either the arrow keys or the mouse to move the paddle and did not stay along either axis.

Used either the arrow keys or the mouse to move the paddle but did not stay along either the x or y axis.

Used either the arrow keys or the mouse to move the paddle and stayed along either the x or y axis.

Project

Design

 

Ball

The ball does not move.

The ball does not move freely and/or randomly about the screen, and/or does not bounce off the edges and/or there is not a penalty if it is not hit by the paddle

The ball moves freely and randomly about the screen, bounces off the edges and there is a penalty if it is not hit by the paddle

Project

Design

 

Score

No scoreboard.

No reward.

Scoreboard present but does not work correctly and/or no reward.

Correctly working scoreboard with rewards.

Project

Design

 

Reset

No reset.

When the green flag is clicked either the score resets, or the paddle and ball reset, but not both or does not reset correctly.

When the green flag is clicked score resets, paddle and ball reset correctly each time the game is started.

Project

Design

 

Ending

No ending.

The game does not have an appropriate ending and/or all action does not stop.

The game has an appropriate ending.  All action stops.

Comments