Play Pac-Man (click image below)
Watch "The History of Pac Man"
4. The game must feature a number of randomly moving enemy sprites that are chasing (using a proximity variable) the main sprite.
5. The character should have 3 lives. Each time an enemy sprite touches the main sprite, 1 life will be lost. After all 3 lives are gone, the game is over.
6. The game must move on to a next level once all the food pieces have been consumed (minimum of 2 levels).
See more detailed step by step instructions here
Extras (Bonus marks for Prog 11, mandatory for Prog 12):
See example: Original Pac-Man (note the "turbo mode" option)
See Student Example: Braeden's Pac-Man Game (great chase feature)
Optional Download: Pacman Sprites (should you choose to use these, but you don't have to if you'd prefer something else)